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VQSV
NIV
SOMA
3Y3

 MIDJOURNEY / MACHINE ART

Join Midjourney's Discord. Type whatever words you want. AI will generate interesting images, art, debatably. The renders of Chicago in the year 4022, in particular, have a certain 80's sci-fi/fantasy novel illustration lo-fi quality to them - like how those in the past expressed their visions of the future. There appears a general tendency toward a kind of retro-futurist/surrealist aesthetic quality that I've found curious.

The potential application for architectural rendering is intriguing. Imagine just entering keywords for your project in coordination with BIM data, and AI produces rendered images of a quality that's equal parts parametric but fluid and spotaneous. This could add a new dimension that opens up interesting ways project renders could enhance the perception of the project itself.

Imagining Imagination

Surrealist Michael Jordan

Pomo Frank Lloyd Wright

Farnsworth House In Space

Chicago In 4022

North America 4022

Art Deco Neo Futurist Cloud City

 THE FUTURE OF SOCIAL NETWORKS: THE ACTION NETWORK?

The system of accountability (honor system) and the focus on action in The Strenuous Life is the ideal model for future social networks. The Strenuous Life is a more social network primarily in the way it fosters interaction in the real world through earning badges, completing agons and working with members rather than interaction with the real world via platform-based social interaction. The SL platform is intended, intentionally or otherwise, to discourage lingering on the platform itself. In essence, SL online is a big message board, and currently rather clunky in organization and funcationality, but that doesn't take away from its straightforward utility in supporting members and keeping track of activities. It does just enough of what it needs to do to get members away from the platform rather than continually drawing them to it, without sacrificing the overall purpose of the network - connecting with members and encouraging real world interaction. There is no built-in endless scrolling and the primary format of communication is written word. A "liking" feature exists that is, on the surface, no different than that found on any other social network, but it doesn't necessarily overshadow any other calls to action.

Further, the platform allows for the freedom of individual participants to make their own choices, share their results, accept failure, responsibility and criticism in a self-reinforcing structure. Even if it runs on the honor system that only means that there is more pressure on the individual to perform because he can only fail himself, not being strictly tied to his Class. On SL one values all the time he spends on it - whether engaging on message boards, earning badges, or meeting up. Everything revolves around the core message of SL.

Finally, SL has the added advantage of being a system that one has to pay into, even if it's a one-time use-for-life fee. I suspect that if a social network requires users to pay, those users will at least be more conscious of how they spend their time on it. They would be more compelled to get more value out of their buck - perhaps this means less wasted time with antagonization, trolling, etc. and time spent more efficiently in communication and sharing - especially if the network charged per hour of use. One can only wonder how social media behavior might change (and what behaviors will not) if the networks, or perhaps certain features, were behind a paywall. Imagine if social networks charged a penny per "like". Would people be as quick to like something, or would they begin to second guess their choice? Would they give their likes, or more importantly their written comments, more thought? What if it were one dollar per like? Would we begin to see more accurate, less over-exaggerated, metrics and more authentic social media behavior? The revenue from membership or pay-to-play features could conceivably also eliminate or at least reduce the need for advertising, which simultaneously would address in some measure extant privacy issues involving user data and advertisers.

I recommend that a future action network (the evolution of existing social networks) needs the following additions to build on the success of today's networks while mitigating their shortcomings:

Charge users to join: Clearly a lot of people won't like this and would rather opt for existing free options, even knowing there are inherent negative trade-offs (ads, privacy, lower quality, etc.), but there are people out there who are also willing to pay, and there are plenty of pay structures or scales that can be researched or tested (subscription-based tiers, one expensive lifetime fee, pay-to-play features, etc.)

Place limits on certain features like calls-to-action: Maybe a social network could do without a like/dislike/love button and a views count and a share feature and a re-post button, etc. This would be particular to each platform, but the point is to actually minimize engagement with the platform itself (what you might call indirect user engagement) in favor of more direct person-to-person communication. Build in measures to encourage direct communication with people's content - maybe requiring text or video replies only, and a minimum number of words in order to reply in text. Charging to use certain calls-to-action may also be a more viable alternative to just eliminating them.

While limiting platform-binging features, add features that encourage real world social interaction and activity in lieu of platform interaction and activity: Eliminate digital games on the platform itself, less calls-to-platform-action and more calls-to-real-world-action. Take a page from The Strenuous Life's book and add challenges, maybe even a reward system, skill-building courses that require participation with real members in your local area, etc. There are plenty of possibliities.

If the paywall begins to pay, remove ads: When MySpace or Facebook first arrived they were clean, to the point, straightforward, and an actual joy to use, with little to no extraneous features to distract on the platform itself. Granted, they were early in design, but at least when I interacted with other users it was actually talking to them using words, no emoji, no concern for reacting with other buttons. The addition of ads and the calls to action that also contribute to ad analytics took away that clean, focused experience. Sure, today's networks still clearly function just fine with ads, but imagine what they might be like without any? How much more enjoyable would using the platforms become? When users pay for services today, they expect to see significantly less ads (the complete elimination of ads not always being possible) compared to free services, and the quality and features of the service to be at least level with what they are paying. Knowing the connection between ads, analytics, and user behavior has been lightened would be another welcome bonus.

GIFT WRAP

Sometimes I like to experiment with alternate gift wrapping designs and techniques. There's always some visual satisfaction in a nicely wrapped gift if one cares enough to notice, but it's often the case most people rush to open the gift without giving the wrapping a second thought. Fair enough, it's just wrapping, but what if part of the gift itself was the unique way in which it was wrapped - a bonus layer to the gift underneath? This wrap was something I cobbled together last minute with whatever materials I had lying around, but there are always ways to make wrap interesting - it's just a matter of how you think through and arrange the materials at your disposal. It's a matter of what you want your gift to say without revealing it (or perhaps what not to say while revealing some of it). I'm not talking about crafting a showstopper, but rather doing something that's a step beyond the traditional box wrap and bow typically chosen for basic convenience and familiarity. This is one of those cases where there's nothing wrong with tradition, but there's also nothing to lose by doing something new. Further, it's also a more explicit demonstration that you spent time and care on something you want for someone. Wrapping multiple gifts in unique ways can definitely be a chore if you don't enjoy such an activity, especially when it already is a chore to wrap them all in the same way. It is, however, a great way to exercise your own creativity by turning what could be a chore into an artistic or even a package design project, which is what I've attempted here. Design everything!

 VQSV

Enter ye in at the strait gate: for wide is the gate, and broad is the way, that leadeth to destruction, and many there be which go in thereat: Because strait is the gate, and narrow is the way, which leadeth unto life, and few there be that find it.

Locvs Commvnis circa 2015

I've redesigned the site as a blog. The reason is twofold: first, to become an extension of Locvs Commvnis, my ongoing set of personal journals I've been keeping since 2008, and second, to leverage the blog format to assemble a clearer picture and progression of my own ideas about design, architecture, art and the various contexts in which they reside as well as what they mean to me. Projects are now more appropriately integrated into a personal and professional history instead of compartmentalized or categorized as isolated pages. The site will be first and foremost a note-taking medium and creative outlet while serving as a portfolio of work and ongoing design and artistic experimentation - an extended sketchbook and journal of sorts.

In this sense, the website is perpetually under construction, never really a finished product, and contingent on piecemeal and personal effects to constitute its most fulfilling development.

A study of drawings is not only the necessary basis of all scientific art criticism; it is the best training for the private sensibility. The distinctive mannerisms of the artist are most clearly revealed in his drawings, and this is particularly the case with the great Italian masters. Their drawings are leaves torn from their commonplace books, and in his commonplace-book a man writes (or did, until it became fashionable to publish them) only his intimate thoughts. He has no consciousness that the world is looking over his shoulder. He writes, or draws, to please himself, to explore the recesses of his own mind. We feel this to be true particularly of those great artists of the Renaissance whose minds were consumed by intellectual curiosity: of Leonardo, who was equally interested in a unicorn and a foetus, a cannon foundry and a wild flower, a human face and a fold of drapery: of Signorelli and Pollaiuolo, always trying to arrest the moving figure in some significant attitude; of Michelangelo, testing the solidity of some aspect of the visible world. So enticing is this art of drawing, that the danger is we may never turn to what is the primary work of the artist, his painting or his sculpture. That is why it is so important to realize that drawing is a distinct art, and that when we pass to painting or to sculpture it is to discover a different set of values.